Jun 30, 2009, 02:08 AM // 02:08
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#21
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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Quote:
Originally Posted by Helix Dreadlock
I don't use it in PvP or anything, it's just really dumb to have it overpowered. 6 targets, 5 energy, 1 recharge?!
not to mention conjures, vamp mods, weapons spells, and other add-ons.
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if you dont use it in pvp then whats your problem with it? instead of arguing about it, why not just use a different skill, what would it matter to the world or to your self, that people are using this and are having fun while being a lil effective? your asking to nerf one of the most used skills in pve becuz you cant auto attack? dude, worry about the mass farming(shadow form, cop, roj) instead of getting thru a generaly pve.
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Jun 30, 2009, 02:12 AM // 02:12
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#22
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Looking For TA Guild!
Profession: W/
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if anything it needs to be buffed. Right now it will never be good in PvP and is only average in PvE compared to all the other OP skills.
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Jun 30, 2009, 02:14 AM // 02:14
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#23
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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lets nerf cop,roj,searing flames, savannah heat ect ect ect becuz they can POSSIBLY hit more then 6 foes, which is getting the impression of being too over powered.
the reason barrage hasnt been touched it becuz its not armor ignoring, not exploitable to the use of farming, and its ment to be used by rangers with expertise. tryin spammin it on a W/D/Me/Mo/Rt/ and you'll find yourself out of energy and find barrage out of your bar.
If its not used in HA/GvG, UW/FoW/DoA/Urgoz/Deep as a meta, then why bother nerf it?
Last edited by majikmajikmajik; Jun 30, 2009 at 02:22 AM // 02:22..
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Jun 30, 2009, 02:23 AM // 02:23
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#24
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Wilds Pathfinder
Join Date: Aug 2008
Profession: E/
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Barrage is fine as is. The long recharge suggested would make it useless.
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Jun 30, 2009, 02:26 AM // 02:26
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#25
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Quote:
Originally Posted by IronSheik
Let's go thru a scenario.
You're in PvE, Barrage Ranger, Sabway, facing a mixed mob of casters/Melees, there are 7 enemies
You AREN'T hitting ALL 7 enemies at once.
You also are complaining about weapon spells and vamp mods and conjures?
Let's nerf cyclone axe, it can hit UNLIMITED ENEMIES NERF IT TO 5 MINUTE RECHARGE and with vampiric that's INFINITE DAMAGE, may as well take it out of game amirite?
VAMP MODS CAN ADD 25 DAMAGE NERF THEM NAO
You can also nerf scythes while you're at it, 3 enemies at once? Splinter weapon 3 times at once? -15 health from vampiric? 27 damage from a conjure? Too bad you can't use conjure+Vamp, total nerfage.
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Yes, turn it into a flame fest. That makes things better, right there.
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Jun 30, 2009, 02:32 AM // 02:32
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#26
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Ascalonian Squire
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Quote:
Originally Posted by Helix Dreadlock
I know it isn't a major problem, but they could just throw it in at the last minute after all the big stuff has been fixed.
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You let me know when that happens, then we'll talk about Barrage.
/notsigned
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Jun 30, 2009, 02:37 AM // 02:37
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#27
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Academy Page
Join Date: Dec 2006
Guild: Exiles of the Ironguard [EotI]
Profession: R/Me
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Barrage plus something like splinter makes rangers playable as an AoE class in PvE. It does a solid amount of damage without scatter, but a single barrage shot still does less than CoP AFTER its nerf.
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Jun 30, 2009, 02:46 AM // 02:46
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#28
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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If anything, Barrage needs a buff. Heck, even keeping it as-is except switch "adjacent" for "in the area" (or even just nearby) since, as it currently stands, most times you're lucky to hit even 2 foes after the initial attack. I know the only times I've ever hit 5-6 foes consistantly has been when some idiot Luxons in AB mobbed up to go through a bridge (and then panicked into retreat when my Assassin let loose with a pair of Barrages aided by Sharpen Daggers ) or when I'm standing just outside of aggro range of a shrine in AB slaughtering the NPCs.
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Jun 30, 2009, 03:06 AM // 03:06
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#29
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Frost Gate Guardian
Join Date: Jul 2007
Guild: Tombs Is Srs Business [IWAY]
Profession: R/
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The skill is fine
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Jun 30, 2009, 03:09 AM // 03:09
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#30
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Helix Dreadlock
not to mention conjures, vamp mods, weapons spells, and other add-ons.
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Synergy in GW?! HALT THE FREAKIN' PRESSES!!
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Jun 30, 2009, 03:47 AM // 03:47
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#31
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Lets nerf Res Sig.
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Jun 30, 2009, 04:39 AM // 04:39
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#32
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Academy Page
Join Date: Jun 2007
Guild: Electric warfair
Profession: E/Me
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d-shot is over powered its on every ranger bar needs nerf
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Jun 30, 2009, 04:42 AM // 04:42
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#33
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Barrage is fine as it is. The smallish AoE makes it so that it isn't that strong in most PvE places anyway. Besides, I LIKE when enemies (Destroyer of Hordes, et.al) use it on my party's minions, kind a wish they spammed it more (Empathy + PI vs. Barrage = lots of pretty numbers!)
/notsigned
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Jun 30, 2009, 04:47 AM // 04:47
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#34
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Other elites already trump it. Incendiary Arrows to name a Ranger skill, but physical damage is pumped out so quickly by frontline physicals that unless you're guaranteed to hit more than 3 targets every shot you won't even compete. Even in those rare situations where you have a perfect ball of enemies around a tank, Spiteful Spirit, even Visions of Regret would do more damage to the mob.
It could actually use a buff, as could plenty of Ranger stuff in general. I guess I don't see the logic behind nerfing Barrage when there are dozens of more powerful options.
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Jun 30, 2009, 06:54 AM // 06:54
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#35
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Krytan Explorer
Join Date: Jun 2007
Guild: Gulfstream Owners Club [GS]
Profession: Rt/R
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A quality suggestion indeed, what's next, nerf spawning power?
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Jun 30, 2009, 10:44 AM // 10:44
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#36
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by Helix Dreadlock
And no, it won't majorly damage it, just make it so it cannot be used 100% of the time, because it could seriously over-power some enemies in pvp and pve....
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What do you mean by 'could seriously overpower'? Those enemies would be already overpowered, wouldn't they? On all my PvE adventures I've never had trouble with Barrage rangers, I can't even remember in what zones this skill is used, becuase Rangers are probably the least lethal profession out there.
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Jun 30, 2009, 10:51 AM // 10:51
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#37
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Wilds Pathfinder
Join Date: Nov 2006
Profession: R/
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OMG 5 sec recharge?
In this case volley become more effective than barrage.
I never had problem with barrage enemy in pve even in HM.
And i prefer marksman wager in pve thus to spamming fast attack.
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Jun 30, 2009, 11:59 AM // 11:59
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#38
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Frost Gate Guardian
Join Date: Jan 2008
Profession: W/
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Barrage in PvP: Horrible skill, using it=getting laughed at
Barrage in PvE: Slightly less horrible, but still pretty bad. Higher damage potential than any turret build, but much less reliable. If you want damage, you run a turret.
Skill is fine/weak.
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Jun 30, 2009, 07:14 PM // 19:14
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#39
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Frost Gate Guardian
Join Date: Jan 2006
Location: California
Guild: TTP
Profession: R/E
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Quote:
Originally Posted by Helix Dreadlock
I don't use it in PvP or anything, it's just really dumb to have it overpowered. 6 targets, 5 energy, 1 recharge?!
not to mention conjures, vamp mods, weapons spells, and other add-ons.
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Are you a ranger in PVE? Do you use the skill? In combination with other skills it works fine. I don't understand your reasoning as I do not see it as overpowered.
/notsigned
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Jun 30, 2009, 07:28 PM // 19:28
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#40
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The Greatest
Join Date: Feb 2006
Profession: W/
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Overpowered? This skill is horrible in PvP, and inferior to lots in PvE. It doesn't need to be touched at all.
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